Android & iOS Game Studio · South Melbourne

We build mobile games players actually finish.

TitanMachina.digital is an independent studio on Clarendon Street crafting original Android and iOS titles — pixel-tight art, buttery 60fps gameplay, and live-ops that keep your community coming back.

Key art from a TitanMachina.digital mobile game

4.9★

avg. store rating

27

Games shipped

18M+

Lifetime downloads

4.9

Avg. store rating

10

Years in South Melbourne

TitanMachina studio workspace on Clarendon Street
A designer sketching mobile game concepts
Who we are

A tight-knit studio, not a game factory.

Founded in 2015 above a coffee roaster on Clarendon Street, TitanMachina is twelve designers, engineers and artists who love the craft of mobile play. We take a small number of projects each year so every title gets our full attention.

We own the whole pipeline in-house — game design, Unity and native Swift/Kotlin engineering, hand-drawn art, original sound, and post-launch live-ops. That means faster iteration, one accountable team, and games that feel considered rather than assembled.

  • Playtesting from week one, not week forty
  • Full source and store ownership handed to you
  • Privacy-first analytics, no dark patterns
  • Based in Naarm/Melbourne, working in AEST
What we do

From napkin sketch to featured on the store.

Fixed-scope engagements with clear deliverables and prices in AUD. Hover a card for the details.

01

Game Concept Sprint

2-week discovery to prove your idea is fun before you fund it.

A playable paper-and-Figma prototype, core loop validation, and a costed production roadmap. From A$6,500, delivered in 10 business days.

Start a Project
02

Full Game Production

End-to-end Unity or native build for Android and iOS.

Design, art, engineering, QA and store submission for both platforms. Casual and mid-core titles from A$85,000, typically 4–8 months.

Start a Project
03

Live-Ops & Content Drops

Keep players engaged after launch with fresh seasons.

Events, battle passes, balancing and A/B tests managed monthly. Retainers from A$4,200/month with a rolling 3-month term.

Start a Project
04

Port & Optimisation

Bring an existing game to a new platform at 60fps.

Cross-platform ports, device coverage testing across 40+ Android handsets, and frame-time tuning. From A$18,000 per platform.

Start a Project
Our games

A few titles from the Clarendon Street bench.

Tap any cover to read the case study.

Kind words

Studios and publishers who shipped with us.

4.9 / 5

from 68 partner reviews

They turned our vague pitch into a featured Apple Arcade title in seven months. The concept sprint alone saved us from building the wrong game.
Priya N.Founder, Southbank Interactive
The live-ops team runs our seasons like clockwork. Day-30 retention is up 41% since we handed the calendar to TitanMachina.
Marcus D.Product Lead, Docklands Games
Their port work got our racer running at a locked 60fps on phones we thought we would have to drop. Clean code, handed over in full.
Elena R.CTO, Fitzroy Pixel Co.
Honest scoping, no surprise invoices, and genuinely lovely art. We have signed for our third title with the studio.
Tom W.Publisher, Yarra Play
Dev log

Get our monthly studio dispatch.

Behind-the-scenes on what we are building, mobile game-design breakdowns, and the odd job opening. One email a month, no spam.

Say hello

Tell us about your game.

Pitch us your idea or ask about a port. We reply to every enquiry within two business days (AEST).

Studio

217 Clarendon Street, South Melbourne VIC 3205

Hours

Mon–Fri, 9:00am – 5:30pm AEST