Game Concept Sprint
2-week discovery to prove your idea is fun before you fund it.
A playable paper-and-Figma prototype, core loop validation, and a costed production roadmap. From A$6,500, delivered in 10 business days.
TitanMachina.digital is an independent studio on Clarendon Street crafting original Android and iOS titles — pixel-tight art, buttery 60fps gameplay, and live-ops that keep your community coming back.

4.9★
avg. store rating
27
Games shipped
18M+
Lifetime downloads
4.9
Avg. store rating
10
Years in South Melbourne


Founded in 2015 above a coffee roaster on Clarendon Street, TitanMachina is twelve designers, engineers and artists who love the craft of mobile play. We take a small number of projects each year so every title gets our full attention.
We own the whole pipeline in-house — game design, Unity and native Swift/Kotlin engineering, hand-drawn art, original sound, and post-launch live-ops. That means faster iteration, one accountable team, and games that feel considered rather than assembled.
Fixed-scope engagements with clear deliverables and prices in AUD. Hover a card for the details.
2-week discovery to prove your idea is fun before you fund it.
A playable paper-and-Figma prototype, core loop validation, and a costed production roadmap. From A$6,500, delivered in 10 business days.
End-to-end Unity or native build for Android and iOS.
Design, art, engineering, QA and store submission for both platforms. Casual and mid-core titles from A$85,000, typically 4–8 months.
Keep players engaged after launch with fresh seasons.
Events, battle passes, balancing and A/B tests managed monthly. Retainers from A$4,200/month with a rolling 3-month term.
Bring an existing game to a new platform at 60fps.
Cross-platform ports, device coverage testing across 40+ Android handsets, and frame-time tuning. From A$18,000 per platform.
Tap any cover to read the case study.
4.9 / 5
from 68 partner reviews
“They turned our vague pitch into a featured Apple Arcade title in seven months. The concept sprint alone saved us from building the wrong game.”
“The live-ops team runs our seasons like clockwork. Day-30 retention is up 41% since we handed the calendar to TitanMachina.”
“Their port work got our racer running at a locked 60fps on phones we thought we would have to drop. Clean code, handed over in full.”
“Honest scoping, no surprise invoices, and genuinely lovely art. We have signed for our third title with the studio.”
Behind-the-scenes on what we are building, mobile game-design breakdowns, and the odd job opening. One email a month, no spam.
Pitch us your idea or ask about a port. We reply to every enquiry within two business days (AEST).
Studio
217 Clarendon Street, South Melbourne VIC 3205
Hours
Mon–Fri, 9:00am – 5:30pm AEST